project_root\its\dsrc\userApp*.asn1
project_root\its\lib project_root\its\build_lib
project_root\rtsrc\*.c and *.h project_root\rtbersrc\*.c and *.h project_root\rtpersrc\*.c and *.h project_root\rtxsrc\*.c and *.h
2. Windows CE Project Option을 추가합니다.
Project Settings ---> C/C++ ---> Project Options: /D "_WIN32_WCE" /D "_NO_INT64_SUPPORT" (설명: Windows CE를 사용한다는 매크로와 64bit 를 사용하지 않겠다는 매크로를 추가해야 합니다.)
3. 모두 Build 합니다. (*.obj 가 정상적으로 만들어지면, 필요한 부분을 *.lib 또는 *.dll 만들어 사용하시면 됩니다.)
4. 기타 추가 설명
The particular details of the system will vary depending on a variety of factors that can be somewhat difficult to anticipate. Have they encountered particular problems that prompt this email? If so, it would be most helpful to know what they are, otherwise we may not be able to address their question satisfactorily. It is impossible for us to provide a complete how-to guide for every platform, so we try to address questions as they arise rather than generally.
A common problem with embedded platforms like Windows CE is that they won't support our socket library. They can remove it if needed without harming their ability to encode or decode PER messages (even though they won't be able to send data across sockets with our functions; they will simply have to do it themselves). This is the most common sort of modification to the runtime library that is needed to port it to embedded platforms like Windows CE, but there may of course be others.